ImaginationOverflow Universal Deeplinking plugin enables your Unity projects to be opened using deep links and/or web links, enabling your projects another way to interact with your users.
The plugin automatically configures deep linking and domain association on the target platform on build, making its usage simple and quick.
Integration is as simple as registering a callback to an event.
public class DeeplinkingExample : MonoBehaviour
{
void Start()
{
DeepLinkManager.Instance.LinkActivated += Instance_LinkActivated;
}
private void Instance_LinkActivated(LinkActivation la)
{
//
// my activation code
//
}
}
The configuration is made on a simple built-in User Interface, where you can define all the deep link and domain Uris that you wish to support.
You can configure the plugin globally, where all your builds will have the same configurations or configure each platform to have a different configuration.
The plugin also contains a debug feature where you can test your integration without deploying to an actual device.
Platform | Deep Linking | Domain Association |
---|---|---|
Android | ||
iOS | * | * |
Windows Store | ||
tvOS | * | * |
Linux Standalone | ||
MacOs Standalone | * | |
Windows Standalone | ||
Steam (Linux, Windows, MacOs*) |
(*) requires MacOs
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